Last Updated: 01/31/2013
Companies:
- LeapFrog - October 2011 – Present (Contractor)
- Prestige Gaming – December 2012/January 2013 (Contractor)
- MunkyFun – November 2010 – November 2011 (Contractor)
- Controlled Chaos – May 2009 – November 2010
- Totally Games – 2007 – 2008
- LucasArts – 2004 – 2007
- Totally Games – 2000 – 2004
Current Roles:
- Owner/Operator, Carley Independent Contracting
- Senior Programmer
Interests:
- Dynamic camera systems
- Visual effects
- Build systems and other automated tools
- iOS systems (Facebook integration, IAP security, etc)
Games:
TBA (iOS) – 01/10/13
- Sole programmer
- Created in-game level editor with email/online support for transferring files
Slot Magic (iOS) – 12/17/12
- Systems support
- Facebook integration, added security for In-App Purchases, etc
My Horse (iOS) – 09/11
- Minigame coding
- AI coding assistance
- Localization
Texting of the Bread (iOS) – 09/27/10
- Sole programmer
- Created custom level editor
Lumos (iOS) – 05/10/10
- Sole programmer / project designer & lead
Pocket Fish (iOS) – 06/26/09
- Fish AI / player interaction
- Input system (with gesture support, later culled from project)
- Loading, optimization, animation gallery
Pro Bull Riders: Out of the Chute – 10/28/2008
- Wii and X360 graphics programming, including depth-of-field blur and full-scene shadowing systems
- In-game camera systems
- PS2, Wii, and X360 debugging
- Milestone submission creation
Indiana Jones – Cancelled Title
- Created initial build system
- Converted PC game engine to X360
- Assisted in initial PS3 code conversion
Star Wars: The Force Unleashed – 09/16/2008
- Created initial build system
- Converted PC game engine to X360
- Assisted in initial PS3 code conversion
Dora Saves The Mermaids – 02/11/2008
- PS2 debugging and disc creation
- PS2 graphics assistance
Alien Syndrome – 07/24/2007
- Wii graphics programming, including full-screen dynamic shadow system
- PSP and Wii debugging
Thrillville – 11/21/2006
- Assisted in design of the ride camera system
- Led a team of 7 other programmers at LucasArts to improve framerate on the PSP SKU
- Maintained tools used for thumbprinting and burning discs
Star Wars: Empire At War: Forces of Corruption – 10/24/2006
- Created CD-Key generation tool and CD-Key check app for installer
Lego Star Wars II – 09/12/2006
- Assisted mastering lab in creation of ISOs and submissions
- Maintained tools used for thumbprinting and burning discs
Star Wars: Empire At War – 02/16/2006
- Maintained tools used for thumbprinting and burning discs
Star Wars: Battlefront II – 10/31/2005
- Was part of a team of 5 other programmers at LucasArts to improve framerate on the PSP SKU
- Advised on build process creation
- Assisted with ISO creation and submissions
- Updated patch uploading tool for builds sent from Pandemic to LucasArts
Star Wars: Episode III: Revenge of the Sith – 05/04/2006
- Advised on build process creation
- Assisted with ISO creation and submissions
Mercenaries: Playground of Destruction – 01/10/2005
- On-site at Pandemic for final 3 months of development
- Created and maintained build process for all SKUs and languages
- Created loading screen generator/localization tool
- Assisted with ISO creation and submissions
- Created patch uploading tool for builds sent from Pandemic to LucasArts
Star Wars: Battlefront – 09/20/2004
- On-site at Pandemic for final 3 months of development
- Created and maintained build process for all SKUs and languages
- Assisted with localization effort
- Assisted with ISO creation and submissions
Secret Weapons Over Normandy – 11/18/2003
- Created and maintained build process for all SKUs and languages
- Assisted with localization effort
- Assisted with ISO creation and submissions
- Created and maintained replay system to fit within limited memory
- Created and maintained in-level checkpoint save/load system to fit within limited memory
- Worked on a variety of effect systems, such as vehicle destruction, buildings, ship wakes, and clouds
- Created 3D Studio Max plugin for object editing
- Created force feedback/rumble system
Unpublished XBox title
- Worked on cutscene editing tool
- Created force feedback/rumble system
Star Trek: Bridge Commander – 02/26/2002
- Created save/load system
- Character menus and interaction
- Assisted game scripters on code side
